Richard D Green

Making Player Studio Items for Sony Online Entertainment

Making Player Studio Items for Sony Online Entertainment

My involvement with Sony Online Entertainment’s Player Studio for Planetside 2 is a good example of my ability to create lowpoly models that conform to requirements, which means proper UV mapping where all textures exist on one map, making sure each polygon has a purpose and changes the mesh in some way, as well as designing ideas that people would want to buy.  All of my 3D assets where approved by SOE and are making their way into the game.  The buggy is Sony’s standard Harasser Mesh for fitting. I did Rim and Bumper Assets for the Harasser.

H_Hubcaps_NS_GearRims

 

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